a little about me
I design and build products that bring delight.
My favorite design problem is making something genuinely difficult feel surprisingly delightful. The finances conversation with your partner. The first investment account. The home loan process. These things carry real weight in people's lives, and most of the products built around them sure feel like it. I think they don't have to.
I didn't start here. I spent nearly three years as a character concept artist for Lost Boys Interactive in partnership with Amazon Games. Concept art taught me how to design inside tight constraints, take rounds of feedback without getting precious about my work, and ship products millions of people actually interact with.
New World Aeternum: Concept Art
Sable Fleet and Gold Cursed weapon concepts for New World Aeternum. I contributed to the final design and early exploration of both weapon sets.
New World Rise of the Angry Earth: Concept Art
Bestial Armor and Weapon sets for New World's Rise of the Angry Earth Expansion. I contributed to early explorations and final designs.